Project Description

Project knowledge base

NK Jewelry

High-end costume jewelry:

Ring of Circular Attack

A character who equips this ring gains 40% poison resistance, +5 attack accuracy, a 15% increase in physical critical hit power, a 5% increase in attack speed, 30% resistance to root effects, a 5% increase in spell-casting speed, and 5% resistance to fire magic.


Stone Ring

A character who equips this ring gains 5% resistance to arrows, 40% resistance to poison, 30% resistance to roots, a +2 bonus to accuracy, a 15% increase in physical critical hit damage, and +5% resistance to water magic.


Earring Individual Field Seal

A character who equips this accessory gains 10% protection against all magic attacks, 40% protection against bleeding, and a 10% increase in healing effectiveness. It also grants the ability to restore a portion of one's own health by dealing physical damage to an opponent, provides +30% protection against stun and silence effects, and increases resistance to earth magic by 5%.


Earring of Rationality

A character who equips this accessory gains a 15% reduction in the mana cost of casting spells, 40% resistance to bleeding, 30% resistance to stun, a 10% increase in healing effectiveness, the ability to restore a portion of their own health by dealing physical damage to an opponent, and a 5% increase in resistance to wind magic.


Giant's Necklace

A character who equips this necklace gains a 10% increase to their total Health, Mana, and Combat Points, along with an additional 500 Health. It provides an increased chance for magical critical hits, boosts damage dealt by both physical attacks and spells, grants 30% resistance to sleep effects, and offers 5% resistance to both Dark and Light magic. Furthermore, it reduces the cooldown time for physical and magical skills by 12% and includes an effect that reflects a portion of incoming damage.

This jewelry can be obtained from all monsters, ranging from level 20 to level 83.

Top-tier Jewelry:

Ring of the Furious Gladiator

A character who equips this ring gains +5% P. Atk. and +5% M. Atk., a 50% increase in poison resistance and a 50% increase in the chance to inflict poison, a 40% increase in hold resistance and a 40% increase in the chance to inflict a hold effect, 10% resistance to buff-canceling effects, +5 Accuracy, a 17% increase in physical critical damage, an 8% bonus to PvP damage, +250 CP, and a 3% reduction in the cooldown time of physical skills.


Ring of the Steadfast Gladiator

A character equipping this ring gains 5% M.Def and 5% P.Def, 30% resistance to paralysis, and a 30% increase to paralysis success rate. It also provides 40% resistance to poison (with a 40% increase to poison success rate) and 30% resistance to hold effects (with a 30% increase to hold success rate). Additionally, it grants +10% resistance to buff-removal (cancel) effects, +5 Evasion, and reduces the severity of critical hits taken by 5%. It further increases physical critical damage by 17%, Attack Speed ​​by 6%, Casting Speed ​​by 6%, and resistance to all magic types by 6%. It also adds +250 CP and reduces the cooldown time of magic skills by 3%.


Robin Hood's Ear

When equipped, it grants the character +10% resistance to all schools of magic, a 50% increase in resistance to bleeding, a 50% higher chance to inflict bleeding on targets, a 40% increase in resistance to stuns/status ailments, a 40% higher chance to inflict stuns/status ailments on targets, a 12% boost to healing effectiveness, health recovery based on a portion of melee damage dealt, a 5% reduction in the cooldown of physical skills, +5 accuracy, +3% attack speed, +3% physical attack power, +4 movement speed, +361 maximum health, and +10% critical damage.


Merlin’s Ear

When equipped by a character, it provides a 20% reduction in MP consumption for spells, a 50% increase in resistance to bleeding, a 50% increase in the chance to inflict bleeding on a target, a 40% increase in resistance to stun/abnormal status effects, a 40% increase in the chance to inflict stun/abnormal status effects on a target, a 12% boost to the effectiveness of healing spells, health recovery based on a portion of melee damage dealt, a 10% reduction in the cooldown of magic skills, +10% resistance to all schools of magic, +348 to maximum MP, +10% to the base critical hit rate for magic, +3% to spell-casting speed, and +4% to total magic damage.


Earring of Perfection

HP +5%; MP +5%; CP +5%; casting speed +2%; resistance to bleeding +40%; chance to inflict bleeding on the target +40%; resistance to stun/abnormal status effects +40%; chance to inflict stun/abnormal status effects on the target +40%; effectiveness of healing spells +12%; restores a portion of HP based on melee damage dealt; MP consumption for spells reduced by 5%; defense against bows +2%; defense against crossbows +2%; defense against daggers +2%; base critical hit rate for magic +30%; magic attack power +3%; shield block chance +20%.


Great Gladiator's Necklace

A character who equips this necklace gains a 13% increase to their total Health, Mana, and CP, along with +550 HP and +350 CP. It provides a 50% increase to both sleep resistance and the chance to inflict sleep, a 10% resistance to "cancel" (buff removal) effects, a 6% resistance to all types of magic, and a 2% increase in casting speed. It also boosts the chance for magic critical hits, provides +80 mana regeneration, increases damage from physical attacks by 8% and from spells by 12%, and reduces the cooldown time for both physical and magical skills by 13%. Furthermore, it features a damage-reflection effect, increases resistance to paralysis and shock by 25% (while also increasing the chance to inflict paralysis and shock on targets by 25%), and increases resistance to poison and bleeding by 35% (while also increasing the chance to inflict poison and bleeding on targets by 35%).


This jewelry can be obtained from monsters level 82 and above. It also drops from Epic Raid Bosses (see the server description for more details).

Enhanced NC Jewelry:

Enhanced Ring of the Furious Gladiator

When equipped, this ring grants the character a 10% increase in P. Atk. and M. Atk., a 60% increase in both poison resistance and the chance to inflict poison, a 50% increase in both hold resistance and the chance to inflict a hold effect, 20% resistance to buff-canceling (cancel) effects, +7 Accuracy, a 20% increase in physical critical damage, a 10% bonus to PvP attack, +500 CP, and a 3% reduction in the cooldown time of physical skills.


Enhanced Ring of the Steadfast Gladiator

When equipped, this ring grants the wearer 10% M.Def and 10% P.Def, provides 40% resistance to paralysis (while increasing the chance to inflict paralysis by 40%), offers 50% resistance to poison (while increasing the chance to inflict poison by 50%), and provides 40% resistance to hold effects (while increasing the chance to inflict hold effects by 40%). It also grants +20% resistance to buff-removal (cancel) effects, +10 Evasion, an 8% reduction in the effectiveness of critical hits received, a 20% increase in physical critical damage, an 8% boost to both attack and casting speed, 8% resistance to all types of magic, +500 CP, and a 3% reduction in the cooldown time of magic skills.


Enhanced Robin Hood's Ear

When equipped, it grants the character +20% resistance to all schools of magic, a 60% increase in resistance to bleeding, a 60% higher chance to inflict bleeding on targets, a 50% increase in resistance to stuns/status ailments, a 40% higher chance to inflict stuns/status ailments on targets, a 17% boost to healing effectiveness, health recovery based on a portion of melee damage dealt, a 5% reduction in the cooldown of physical skills, +6 accuracy, +6% attack speed, +6% physical attack power, an increase in movement speed by 8 units, +722 to maximum health, and +13% critical damage power.


Enhanced Merlin's Ear

When equipped by a character, it provides the following benefits: a 20% reduction in MP consumption for spells; a 60% increase in resistance to bleeding; a 60% increase in the chance to inflict bleeding on a target; a 50% increase in resistance to stun/abnormal status effects; a 40% increase in the chance to inflict stun/abnormal status effects on a target; a 17% boost to the effectiveness of healing spells; restoration of a portion of health based on melee damage dealt; a 10% reduction in the cooldown time for magic skills; +20% resistance to all schools of magic; +696 to maximum MP; +13% to the base critical hit rate for magic; +6% to casting speed; and +7% to total magic damage.


Enhanced Earring of Perfection

HP +10%; MP +10%; CP +10%; +5% to casting speed and attack speed; +50% resistance to bleeding, +50% chance to inflict bleeding on the target; +50% resistance to stun/abnormal status effects, +40% chance to inflict stun/abnormal status effects on the target; +17% effectiveness of healing spells; restores a portion of HP based on melee damage dealt; -7% mana cost for casting spells; +2% defense against bows; +2% defense against crossbows; +2% defense against daggers; +35% to the base critical hit rate for magic; +6% to magic and physical attack power; +25% to shield block chance.


Enhanced Great Gladiator's Necklace

Equipping this necklace grants the following bonuses: +13% to total HP, MP, and CP; +550 HP; +350 CP; +50% resistance to sleep; +50% chance to inflict sleep; +10% resistance to buff-removal (cancel) effects; +6% resistance to all types of magic; +2% casting speed; +4% attack speed; increased magic critical hit rate; +80 MP regeneration; +10% physical attack damage; +12% magic skill damage; -13% cooldown time for physical and magic skills; a damage-reflection effect; +25% resistance to paralysis and shock; +25% chance to inflict paralysis and shock; +35% resistance to poison and bleeding; and +35% chance to inflict poison and bleeding.

This jewelry can be exchanged via the ALT+B menu, under the "Improvement" section.

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To upgrade any piece of jewelry, you will need a Shard, a La2world Coin, a Banner, Festival Adena, a Knight’s Epaulette, and the piece of jewelry itself. When upgrading jewelry, the existing enchantment effect is preserved and carried over to the new item.

Fragment of the Ring of the Furious Gladiator:

Can be obtained as a drop from the Raid Boss Baium, or with a small chance in a Unique Instance.

Fragment of the Ring of the Steadfast Gladiator:

Can be obtained as a drop from the Raid Boss Beleth, or with a small chance in a Unique Instance.

Fragment of Robin Hood Earring:

Can be obtained as a drop from the Raid Boss Bless Freya, or with a small chance in the Unique Instance.

Fragment of Merlin Earring:

Can be obtained as a drop from the raid boss Frintezza, or has a small chance to drop in a Unique Instance.

Fragment of the Earring of Perfection:

Can be obtained as a drop from the raid boss Antharas, or with a small chance in a Unique Instance.

Fragment of the Necklace of the Great Gladiator:

Can be obtained as a drop from the raid boss Valakas, or with a small chance in a Unique Instance.